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Expressions

DQ expressions are statically type-checked. Assignment is a statement, not an expression.

Arithmetic

DQ supports the usual arithmetic operators.

var a : int = 10 + 2 * 3
var b : int = a - 1
var f : float = 3 / 2

The / operator follows DQ arithmetic rules intended to make common mixed numeric expressions behave naturally. Integer division and modulo are written with IDIV and IMOD.

var a : int = 10 IDIV 3
var b : int = 10 IMOD 3

The / division operator always produces a floating point result. Floating point values are not converted automatically to integers, explicit conversion functions required: Round, Ceil or Floor

Comparison

Comparison operators produce bool.

a == b
a != b
a <> b
a < b
a <= b
a > b
a >= b

<> and != are both accepted for inequality, <> is preferred.

Logical Operators

Logical operators use lowercase words.

if ready and not failed:
    Run()
endif

The logical operators are:

  • and
  • or
  • not

Operands must be bool.

Bitwise Operators

Bitwise operators use uppercase words.

var masked : uint = value AND 0xFF
var flags : uint = a OR b
var flipped : uint = NOT flags

The bitwise operators are:

  • AND
  • OR
  • XOR
  • NOT
  • SHL or <<
  • SHR or >>

Bitwise operators have higher precedence than logical operators and arithmetic operators. Bitwise AND, OR and XOR require a leading = when used in modify-assign statements:

var i : int = 0xFF00
i =OR= (1 << 3)
i =AND= NOT (1 << 12)

Shift modify-assignment uses <<= and >>=.

i <<= 1
i >>= 1

Casts

Explicit casts use type-call syntax.

var p : pointer = &value
var ip : ^int = ^int(p)
var f : float64 = float64(value)

Only conversions accepted by the type checker are valid casts.

Inline If

DQ provides an inline conditional macro named iif.

var text : cstring = iif(ptr == null, "null", "not null")

The first argument must be bool. The second and third arguments must be compatible with the expected result type.

Object Type Test

The is operator checks whether an object reference is compatible with an object type.

if obj is OChild:
    // obj is an OChild or derives from OChild
endif

is returns false for null.

Address and Dereference

& takes the address of an addressable value.

var value : int = 10
var p : ^int = &value

^ dereferences a typed pointer.

p^ = 11

Pointers to structs are automatically dereferenced for member access.

point_ptr.x = 10

Indexing

Arrays, strings, C strings, and typed pointers support indexing.

var a : [3]int = [1, 2, 3]
var second : int = a[1]

For typed pointers, p[i] performs pointer indexing and returns a pointer value. It does not dereference like C's p[i].

var p : ^cchar = &text[0]
var next : ^cchar = p[1]
var ch : cchar = p[1]^

Slicing

Arrays and strings support slicing.

var a : [*]int = [1, 2, 3, 4]
var middle : []int = a[1:3]
var all : []int = a[:]
var tail : []int = a[2:]

The special $end (= length) and $last (= length - 1) values can be used by some indexing and mutation APIs.

arr.Insert($end, 99)
text.Insert($end, "!")

Operator Precedence

Precedence is listed from highest to lowest.

Level Operators and syntax Meaning
1 literals, identifiers, @namespace.name, (...), [...], Type(expr), new, builtins such as Len(...), SizeOf(...), iif(...) Primary expressions, array literals, casts, allocation, builtin forms
2 expr(args...), expr.member, expr[index], expr[start:end], ptr[index], ptr^ Calls, member access, indexing, slicing, pointer indexing, pointer dereference
3 &expr, -expr, NOT expr Address-of, unary minus, bitwise NOT
4 <<, SHL, >>, SHR Bit shifts
5 AND Bitwise AND
6 OR, XOR Bitwise OR, bitwise XOR
7 /, IDIV, IMOD Division, integer division, integer modulo
8 * Multiplication
9 +, - Addition, subtraction
10 ==, !=, <>, <, <=, >, >=, is Comparison and object type test
11 not Logical NOT
12 and Logical AND
13 or Logical OR

This order is intentionally different from C in the bitwise levels. For example, value AND mask <> 0 is parsed as (value AND mask) <> 0.

Assignment operators are statements, not expressions, so they are outside the precedence table. Supported modify-assignment forms include +=, -=, *=, /=, <<=, >>=, =IDIV=, =IMOD=, =AND=, =OR=, and =XOR=.

Member Access

. accesses struct fields, object fields, methods, properties, enum values, and namespace members.

point.x = 1
object.Method()
box.property = 10
var c : NColor = NColor.red

Inside object methods, members can be used without self..

Function Calls

Functions and function references are called with parentheses.

var x : int = Add(1, 2)
var y : int = callback(x)

Object methods are called through object values.

obj.Update()

Object Allocation

new allocates an object on the heap and returns an object reference.

var obj : OThing = new OThing(1, "name")

Embedded object allocation uses <-.

var obj <- OThing(1, "stack or global storage")

See Objects and Memory and Pointers.